AI Insights · Timothy · October 2024
Top 5 2D Realistic Games on iOS in Central America Q3 2024
Explore the performance trends of the top 5 2D realistic games on iOS in Central America during Q3 2024, featuring weekly downloads, revenue, and active users.
During the third quarter of 2024, the iOS platform in Central America saw notable performances from the top 2D realistic games. Here's a breakdown of how these games fared in terms of weekly downloads, revenue, and active users.
Evony from TOP GAMES INC. experienced fluctuations in weekly revenue, starting at approximately $17.9K in early July and peaking at $26.6K by the end of the month. Downloads began at 11.8K, saw a dip mid-quarter, and ended at 11.8K again in late September. Active users showed an initial rise to 38.6K in early July, dipping mid-quarter, and rising again to 36.7K by the end of September.
Dream League Soccer 2024 by First Touch Games Ltd. saw its highest weekly revenue of $27.7K in the second week of July, with numbers declining to $11.7K by early September before a slight recovery to $16.7K at the end of the quarter. Downloads began at 13.5K, dropping to 8.1K by the end of September. Active users remained relatively stable, fluctuating around the 160K mark throughout the quarter.
8 Ball Pool™, published by Miniclip.com, recorded a steady increase in weekly revenue, starting at $18.8K and climbing to $21.1K by the end of September. Weekly downloads also saw a substantial rise, beginning at 28.2K and reaching 36.1K in the final week of the quarter. Active users showed significant growth, moving from 656.6K in early July to 803.3K by the end of September.
Backgammon - Lord of the Board from Beach Bum Ltd had a more modest performance. Weekly revenue fluctuated, peaking at $14.2K in late September. Downloads were relatively low, starting at 254 and ending at 166. Active users remained stable, hovering around 2.4K to 2.5K throughout the quarter.
Rise of Castles: Fire and War by LONG TECH NETWORK LIMITED saw weekly revenue peak at $7.6K in mid-August before declining to $1.5K by the end of September. Downloads were inconsistent, peaking at 3.9K in mid-August and dropping to as low as 30 in late September. Active users showed variability, peaking at 4.7K in early September before settling at 2.7K by the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed analysis and trends can be explored.